Teldaria Wiki
checking…

Parties

Teldaria has two separate systems for playing with other people, and it helps to know which is which. Parties are small combat groups of up to five players with their own private chat channel and friendly-fire protection — you build one with /party. Friends are a permanent contact list with private messaging, online notifications and a menu GUI — that runs on /friend. The two do not talk to each other: adding someone as a friend does not put them in your party, and partying up does not add them to your friend list.

Neither system costs anything, neither has a level requirement, and neither needs a permission — every player can use all of it from their first login.

Dungeon runs use a third, unrelated grouping command, /dungeonparty — see Dungeons. The Party Fishing Bonus is also independent: it rewards fishing near other players whether or not you are formally partied with them.

Party Commands

/p is a short alias for /party, so /p invite Steve works exactly like /party invite Steve.

Command What It Does Who Can Use It
/party Shows the usage line Anyone
/party help Lists every subcommand with a one-line explanation Anyone
/party create Starts a party with you as leader Anyone not already in a party
/party invite <player> (also add) Invites an online player. Creates your party automatically if you don't have one Leader
/party accept (also /party join) Accepts your pending invite Invited player
/party deny (also /party decline) Declines your pending invite Invited player
/party leave Leaves the party Any member
/party kick <player> (also remove) Removes a member — works on offline members too Leader
/party disband Deletes the party for everyone Leader
/party list (also /party info) Shows the roster, party size, leader and who is online Any member
/party chat [message] (also c) Sends one line to the party, or toggles party-chat mode Any member
/pc [message] Shortcut for /party chat Any member

Party commands are for players only — they do not run from the server console.

How Parties Work

You do not have to run /party create first. Typing /party invite <player> with no party of your own creates one on the spot and makes you the leader.

The player you name has 60 seconds to answer before the invite expires; the invite message tells them the countdown. They then reply with /party accept or /party deny. You can only be invited if you are online — inviting an offline or misspelled name simply reports that the player was not found.

If the leader leaves, the party is not destroyed. Leadership passes automatically to another member, and the party only disappears when the last member leaves or the leader disbands it. Disbanding is final: everyone is dropped and the party has to be rebuilt from fresh invites.

Parties are saved to the server database, so they survive restarts — log back in after a reboot and you are still in the same party. Members who log off stay on the roster; they just stop receiving party chat until they return.

Rule Value
Maximum party size 5 players, including the leader
Invite expiry 60 seconds
Pending invites you can hold 1 at a time
Inviting offline players Not possible — the target must be online
Being in two parties at once Not possible
Survives a server restart Yes — membership is stored in the database
Offline members stay on the roster Yes
Leader leaves Leadership passes to another member
Last member leaves Party is deleted
Permission required None

Trying to invite a sixth player tells you your party is full. /party list shows the roster as Your Party (n/5), names the leader, and marks each member as online or offline.

Party members share experience when they are fighting near each other. You can opt out with the Party EXP Sharing toggle in /settings; see Level for how it fits with other XP bonuses.

Party Chat

Party chat is private to the party and only reaches members who are currently online — anyone logged off will not see it later. Messages appear as [Party] PlayerName: message.

There are two ways to use it:

Friendly Fire

Party members cannot damage each other. The protection covers both melee hits and arrows or other projectiles, so you can swing and shoot freely around your group.

There are three exceptions:

Friends

The friend list is separate from parties and permanent. /friends is an alias for /friend, and all friend-system messages carry a purple [Friends] prefix.

Command Aliases What It Does
/friend /friends Friend command help
/friend add <player> addfriend Sends a friend request
/friend accept <player> approve Accepts a request
/friend deny <player> reject Declines a request
/friend remove <player> deleteaccount Removes a friend
/friend list [page] info Lists your friends, 10 per page
/friend msg <friend> <message> message Private-messages a friend
/friend settings setting Opens your privacy toggles
/msg <player> <message> /fmsg Private message
/reply <message> /r Replies to the last message you received
/friendsgui — Opens the friends menu
/friendsettings — Opens the settings menu
/friendrequest — Opens your pending requests

Tab-completion works for friend subcommands, their arguments and player names.

Requests

Friend requests never expire. A pending request waits indefinitely until it is accepted or denied, so there is no rush to answer one. Whenever you log in you are automatically told who is waiting on you, and /friendrequest opens the same list as a menu.

You cannot send a request by hitting or right-clicking someone — both shortcuts are switched off. Use /friend add <player>.

Removing a friend is silent: the person you remove is not notified.

There is no limit on how many friends you can have.

Your Friend List

/friend list is sorted and paginated at 10 friends per page; use /friend list 2 and so on for the rest. Online friends are shown in green, offline friends in red with a last seen timestamp. Those timestamps are in UK time (Europe/London), written as dd/MM/yyyy HH:mm:ss.

Friends are told when you log in or out, but not when you move between worlds.

Private Messages

/msg (alias /fmsg) reaches friends only by default — messaging someone who is not on your friend list requires a staff-granted permission. /reply, or just /r, answers whoever messaged you last.

You can message an offline friend. The message is stored and delivered the next time they log in. Colour and formatting codes are allowed in private messages.

Friend Settings

/friend settings (or the /friendsettings menu) controls who can reach you.

Setting Aliases Effect Works on Teldaria?
friendrequest receivefriendrequests, friendrequests Whether anyone can send you friend requests Yes
offline alwaysoffline Appear permanently offline to friends Yes
notifyonline notify Get a message when a friend logs in or out Yes
pm message, messages Whether friends can private-message you Yes
jump allowjump Whether friends can teleport to you No effect — jumping is disabled
invite party Who may send you party invites No effect — see below

The Friends Menu

/friendsgui opens your list as a menu. Online friends carry a green (Online) tag; offline friends appear as skeleton skulls showing when they were last online. You can sort the list alphabetically or by friendship duration — how long the two of you have been friends.

Clicking a friend opens a detail view. Its one working action is the red Remove this friend button; the other buttons in that view are switched off on this server.

There are no friend-system hotbar items — you will not receive a friends menu item when you join.

Things That Look Available But Are Not

A few options are visible in menus or help text but do nothing on Teldaria:

Feature Status
/friend jump (teleport to a friend) Disabled, even though the in-game help still lists it
Jump to this Player button in the friend menu Disabled
Invite this player into your party button in the friend menu Disabled — build parties with /party invite instead
The jump and invite entries in /friend settings Present, but have nothing to act on
Sending a friend request by hitting or right-clicking a player Disabled
Friend-system hotbar items Disabled

The friend menu's party button is not the party system — parties are made with /party and nothing else.