Missions
Missions are Teldaria's rotating task board — kill lists, mining goals, fishing targets and boss hunts that pay out cash, Tokens, gear essence and Mission Points. There is nothing to accept or sign up for: 51 missions are live at any moment across the seven mission worlds, and the instant you do something a mission wants — kill the right mob, break the right block, land the right catch — your progress starts counting automatically.
Open the board with /missions and spend your points with /missionshop.
How Missions Work
- Each mission runs its own countdown, from 3 hours up to 48 hours for the biggest grinds. When a mission's timer runs out it expires and is instantly replaced by a different random mission of the same world and difficulty.
- If you have progress on a mission, you get a chat warning 5 minutes before it expires. Partial progress on an expired mission is discarded — it does not carry over.
- Each mission can be completed once per rotation. When a fresh copy rotates back in later, you can complete it again.
- Your progress shows on a 20-segment action bar as you work, and the /missions menu updates live — completed missions turn into an enchanted book marked COMPLETED.
- Missions come in three difficulties: Beginner, Intermediate and Advanced. Harder tiers pay far more.
- Where you are standing does not matter. A mission is filed under the dimension that supplies its blocks, but progress counts wherever you earn it — chopping oak logs advances a Wild wood mission from any dimension.
Commands
| Command | What It Does |
|---|---|
/missions |
Opens the mission board for the world you are in |
/missions <dimension> |
Opens another world's board without travelling there |
/missionshop (alias /mshop) |
Opens the Mission Shop for your current world |
/missionshop <dimension> |
Opens a specific world's Mission Shop |
/missionpoints |
Lists your Mission Point balance for every world |
Mission Worlds
Every mission belongs to a world, and each world keeps its own rotation, its own Mission Points and its own shop.
| World | Templates | Active at Once (Beg/Int/Adv) | Mission Shop | Cash Range |
|---|---|---|---|---|
| Wild | 218 | 5 / 5 / 3 | Yes — 24 items | $500 – $60,000 |
| Nether | 74 | 3 / 3 / 2 | Yes — 22 items | $3,000 – $75,000 |
| End | 47 | 3 / 2 / 1 | Yes — 22 items | $6,000 – $100,000 |
| Corrupt Forest | 45 | 3 / 2 / 1 | Yes — 26 items | $15,000 – $250,000 |
| Mayan | 27 | 3 / 2 / 1 | Yes — 22 items | $5,000 – $50,000 |
| Frozen Echoes | 25 | 3 / 2 / 1 | No shop yet | $40,000 – $250,000 |
| Forged | 20 | 3 / 2 / 1 | Yes — 28 items | $12,000 – $200,000 |
Frozen Echoes has missions but no Mission Shop yet, so points earned there currently have nowhere to be spent. This is an oversight rather than a deliberate gap — a Frozen Echoes shop is planned.
Mission Types
| Type | What You Do | How Many Exist |
|---|---|---|
| Custom mob kills | Kill named Teldaria mobs (you or your arrow must land the kill) | 245 |
| Break | Mine or break specific blocks | 125 |
| Place | Place specific blocks | 22 |
| Vanilla kills | Kill a vanilla mob type | 21 |
| Smelt | Cook or smelt specific items | 18 |
| Boss kills | Kill a named boss once | 11 |
| Fish | Catch specific fish | 6 |
| Tame | Tame animals | 4 |
| Dungeon | Complete the Bandit Lair | 1 |
Three "Explorer" missions exist in the configuration but are currently broken and never appear in rotation.
Rewards
Every mission pays cash plus a bonus reward roll for its dimension, and completing one always earns exactly 1 Mission Point for that mission's world. On top of that, many missions add extras:
- Boss missions are the only missions that pay Tokens — 1 to 5 per kill, all on 12-hour timers.
- 40 missions pay gear essence (mostly Advanced tier, up to Transcendent).
- 27 missions grant Level XP — one of them, Creeper Chaos III in the Nether, actually pays 600 XP despite its description saying 60.
- Ten missions pay crafting materials directly, including the six Imperial Highway hunts ($15,000 + 5 materials for 50 kills each) and four 300-kill Bandit Lair chains.
- Seven missions pay a random piece of tiered gear outright.
Each dimension has its own bonus table, and they differ somewhat from one another — mostly in which drop items turn up. They are not exclusive, though: the rewards in a table are not locked to that dimension's missions, so there is nothing you can only obtain by running missions in one particular world. A roll can return a mob drop, Level XP, a custom item, or gear essence of a tier — which one you get is random, and the tables are not shown anywhere in game.
Boss Missions
| Mission | World | Boss | Reward | Difficulty |
|---|---|---|---|---|
| Bloodlord Balthazar | Corrupt Forest | Bloodlord Balthazar | $200,000 + 5 Tokens | Advanced |
| Wolf-Blooded | Corrupt Forest | Fenrir | $90,000 + 3 Tokens | Advanced |
| Forgemaster | Forged | Forgemaster | $60,000 + 3 Tokens | Advanced |
| Queen Slime | Wild | Queen Slime | $60,000 + 3 Tokens | Advanced |
| Nightmare | End | Nightmare | $50,000 + 3 Tokens | Advanced |
| Balthazar | Wild | Balthazar | $35,000 + 2 Tokens | Intermediate |
| Boss Find and Slayer | Wild | Any boss | $35,000 + 3 Tokens | Intermediate |
| Demon King | Nether | Demon King | $30,000 + 2 Tokens | Advanced |
| Butterfly | Mayan | Itzpapalotl | $25,000 + 1 Token | Advanced |
| King Slime | Wild | King Slime | $25,000 + 1 Token | Beginner |
| Arachnophobia | Mayan | Arachne | $20,000 + 1 Token | Intermediate |
Mega Grind Missions
The seven biggest missions run on 48-hour timers and are the largest single cash payouts on the board:
| Mission | World | Kills Required | Reward |
|---|---|---|---|
| Corrupt Cleansing | Corrupt Forest | 1,500 | $250,000 |
| Frozen Cleansing | Frozen Echoes | 1,000 | $250,000 |
| Mechanical Mayhem | Forged | 3,000 | $200,000 |
| End E-nnihilation | End | 5,000 | $100,000 |
| Nether Nonsense | Nether | 5,000 | $75,000 |
| Mayan Massacre | Mayan | 3,000 | $50,000 |
| Crystal Cleansing | Wild | 3,000 | $50,000 |
Mission Points and the Mission Shops
Every completion earns 1 Mission Point for that world only — Wild points cannot be spent in the Nether shop. Check your balances with /missionpoints and browse with /missionshop. There are six shops; the highlights:
Boss Summon Eggs
Single-use eggs that summon a boss for your own fight:
| Egg | Shop | Cost |
|---|---|---|
| King Slime, Queen Slime, Balthazar | Wild | 100 pts each |
| Nightmare | End | 100 pts |
| Forgemaster | Forged | 100 pts |
| Fenrir | Corrupt Forest | 100 pts |
| Arachne, Itzpapalotl | Mayan | 50 pts each |
| Apophis, Surtr | Nether | 50 pts each |
Upgrade Stones
Prices vary wildly between shops — always compare before buying:
| Stone | Cheapest Shop | Cost | Also Sold In |
|---|---|---|---|
| Legendary | Forged | 1 pt | — |
| Hellish | End | 1 pt | Nether 50 pts — currently hands out a Ghostly stone despite its name; avoid |
| Fatal | End | 2 pts | — |
| Heavenly | Corrupt Forest | 5 pts | Forged 20 pts |
| Transcendent | Corrupt Forest | 15 pts | Forged 50 pts |
| Tormented | Nether | 50 pts | — |
| Forgotten | Wild / Mayan | 50 pts | — |
| Ghostly | Wild / Mayan | 50 pts | — |
| Mythic | Corrupt Forest | 100 pts | Forged 300 pts |
Mob Lures
A placed mob lure spawns waves of mobs around it for fast material farming. Lures are only sold for, and can only be placed in, these three dimensions:
| Lure | Shop | Cost |
|---|---|---|
| Nether lure | Nether | 30 pts |
| End lure | End | 30 pts |
| Corrupt Forest lure | Corrupt Forest | 20 pts |
Boosters, Keys, Wands and Textures
- 1-hour boosters (Jobs, Skills, Drops and Levels variants): Novice 1.25× (Wild/Mayan, 50 pts) up to Ultimate 3× — and the Corrupt Forest shop undercuts everyone, selling Legendary 2.5× and Ultimate 3× for just 25 pts. See Boosters for every tier and how they stack.
- Crate keys: Common 30 pts (Mayan) or 60 pts (Wild); Uncommon 60 pts (Nether, End); Rare 30 pts (Corrupt Forest) or 100 pts (Forged).
- Sell wands empty a whole chest into cash: Tier 1 for 5 pts (Wild/Mayan), Tier 2 for 10 pts (Nether/End), Tier 3 for 30 pts (Corrupt Forest) or 50 pts (Forged).
- Permanent weapon texture unlocks: Iron Katana, Moss Shortsword, Nightfang, Shredderspike and a Great Axe texture at 100 pts; Hydrofang at 60 pts in the Corrupt Forest shop.
A few shop items are marked W.I.P. in their own lore — the Slurry consumables in every shop and the Wild shop's 700-point Biome Changing Brush do not work yet. Don't spend points on them.
Mission Points do not decay, and they are not wiped between rotations — a balance you do not spend simply keeps building. The only thing that clears them is a full server reset, which is rare and would be announced well ahead of time.
Wiki