Ever Wild
You've washed up on the shores of a strange new land. Ever Wild is your beginning: a green frontier full of honest work, hungry villagers, thieving crabs, and goblins at the gate. Talk to the folk of The Grove, take up their troubles, and earn your first blades and coin.
Where to begin
Every journey starts at the shore. Find Val, who greets every newcomer, and take up The Start of a Journey. She'll point you deeper into The Grove and to everyone else worth talking to.
Region One — The Grove
A gentle green valley — the first region of Ever Wild. Its villagers have plenty to keep a new adventurer busy. Glowing markers hover over anyone with work to offer.
The Start of a Journey
Fresh off the boat? Run a simple errand for Val — deliver a crate of potion goods to Robert at the village market — and she'll set you on the road to adventure.
Giver: Val · Where: The Grove · Reward: Healing Elixir · Difficulty: Easy
The Noise Below
Something's making an awful racket beneath Vern's barn. The old farmer won't climb down himself — so grab a blade and find out what's lurking in the cellar.
Giver: Vern · Where: The Grove · Reward: Coin + Forgotten Sword · Difficulty: Easy · Unlocks after The Start of a Journey
A Taste of Comfort
Poor Farmer Leah is starving and can't cook to save her life. Learn the recipe for hearty pork jerky — meat from the beasts below, packed in sugar — and bring her a batch.
Giver: Farmer Leah · Where: The Grove · Reward: Coin + Jerky Recipe · Difficulty: Easy · Unlocks after The Noise Below
Beneath the Beach
Pantsless Pete has lost his trousers to the sandsnatchers — thieving crabs that burrow along the beachhead. Cut them down, recover his dignity, and he'll pay you well.
Giver: Pantsless Pete · Where: The Grove — Beachhead · Reward: Coin + Forgotten Boots · Difficulty: Easy
The Proving Grounds
Every fighter starts here. The Master-at-Arms runs you through Teldaria's five weapons — one trial each. Prove yourself, then keep the weapon that suits you best.
Giver: Master-at-Arms · Where: The Grove · Reward: A weapon of your choice · Difficulty: Easy
Green Threat Rising
Goblins pour from the mountain pass and press against the gate. Thin their ranks — warriors, archers, and shamans alike — until their king emerges to face you. Then end him.
Giver: Village Chief · Where: The Grove · Reward: A hero's purse · Difficulty: Medium
The Missing Adventurer
Kael's friend Doran set out for an old temple in the eastern peaks and never came home. Climb the ridge, drop into the ruins to find him — then cut your way past the temple's guardians to escape, and carry the grim news back.
Giver: Kael · Where: Eastern Peaks · Temple · Reward: Coin + Forgotten Helmet · Difficulty: Medium
Into the Thicket
The road runs deeper, toward The Thicket — but first, a strange cave. The Chief's scout is watching it. Check in with him, and learn the ways of dungeons before you dare step inside.
Giver: Village Chief → Scout Bram · Where: Road to The Thicket · Reward: Coin + a delver's welcome · Difficulty: Medium
Dungeons — delve together
Some caves in Ever Wild are more than they seem. Dungeons are sealed trials — tougher monsters, real danger, and loot you'll never find topside. You will not survive them alone. Gather a party before you leap in.
- /dp create — start a party of your own; the first step before any delve
- /dp invite (player) — bring your friends along; round up a full group for the tougher caves
- Leap into the cave — once your party's gathered, jump into the marked entrance and it pulls the whole group inside
The five weapons
Teldaria's warriors fight with five kinds of weapon, each with its own rhythm. Learn them all at the Proving Grounds — then wield the one that fits your fight.
| Weapon | Style | Description |
|---|---|---|
| Sword | Balanced | Even reach, even speed — the dependable all-rounder. |
| Dagger | Swift | Short reach, but strikes twice as fast. Rewards aggression. |
| Great Axe | Sweeping | Slow to swing, but cleaves every foe in reach at once. |
| Spear | Reaching | The longest reach of any blade — strike before they touch you. |
| Bow | Ranged | No reach in melee, so why get close? Death from afar. |
Region Two — The Thicket (coming soon)
When you've proven yourself in the valley, the road winds on into The Thicket: wilder, darker, and home to Ever Wild's first true dungeon. Sharpen your blade and gather your party.
Wiki