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BloodMoon Plug-in

Discussion in 'Suggestions' started by VashCrow, Sep 1, 2017.

  1. VashCrow

    VashCrow New Member

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    I thought I'd toss this out there... the BloodMoon Plug-in from Lumien.

    I know it's already pretty well-known, but for those who don't know, the plug-in gives a 5% chance that a red moon will rise at night creating MANY more mob spawns and in some cases, stronger mobs. I use it on all of my offline games and actually raise the percentage that a bloodmoon will rise from 5% to 15-20%.

    It offers a nice challenge and a chance for quick leveling for those brave enough to face those nights head-on.

    Just a thought.

    Click link below for YT video of said plug-in in action...
    Minecraft Mod: Blood Moon - You're Probably Gonna Die!
     
    #1
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  2. UnoWild

    UnoWild Member

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    They use custom made plugins here and we already had mob spawning issues even with their own algorithm so was reverted to what we have now, sadly. -.-
     
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  3. 817

    817 New Member

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    Which of the servers plugin's are custom made?
     
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  4. VashCrow

    VashCrow New Member

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    Bah... that's a shame. I guess it would probably take quite a toll on the lag too.
     
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  5. Mogly13

    Mogly13 New Member

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    alsmost all of the mare custom made
     
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  6. 817

    817 New Member

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    Most of the servers plugins can be found/purchased on Spigot (not gonna name them out of respect to the server owner). I was actually curious if there were custom made plugins only this server had and which ones they were.
     
    #6
  7. Delta

    Delta Member

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    Most likely however they are likely under lock and key or private plugins not posted.
     
    #7
  8. Zero_Signal

    Zero_Signal New Member

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    I like this idea it could be a good way to balance spawns. Some people complaining that there weren't enough mobs. Other people complaining that there are too many.
     
    #8
  9. Breezey

    Staff Member Admin

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    First, we'd like to fix the current issues with our mobs. Once mobs are balanced and spawning is returned to normal, we can readdress this.
     
    #9
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